Pyrce High

You are not connected. Please login or register

Mode Recommendations.

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Mode Recommendations. on Sun Dec 11, 2011 8:11 pm

Fukuari

avatar
Lurker
Lurker
Pretty self explanatory, below list some modes I believe could be added to benefit Pyrce High.


Mode:
Heaven Mode
Origin:
Angel Beats!
Objective:
Players Objective: Find the "God" of the world and remove them.
God's Objective: Pass on all the players.
Background:
Players are characters who have died before they could finish the youth of their years. Upon their unexpected deaths, they were brought to an afterlife, residing within its school area. Players cannot die in this world, they can however be passed on if convinced to pass on, or if they simply give up. { Through torment, and more. }


Mode:
Hell Mode.
Origin:
Custom.
Objective:
Players Objective: Survive. Alliance.
Yokai: Objective: Eliminate non-alliance students and Detective.
Detective: Eliminate the Yokai and its followers.
Background:
A series of massacres have been reported in the town of Pryce. A special individual referred to a Spiritualist Detective has come in notice that the murders were all of students from Pryce school, and soon him/her takes the authority to attend Pryce School undercover to determine who the Yokai is. Shortly after attending, a incident involving a teacher's murder is reported on campus and the undercover detective orders a lock down on the school to unravel who the Yokai is.

View user profile

2 Re: Mode Recommendations. on Sun Dec 11, 2011 8:33 pm

Frosty

avatar
Admin
Admin
Angel Beats mode sounds like a solid concept. Anything more specific on how it works?
Hell mode sounds very similar to normal mode, except with a Youkai and a designated detective. Is that the only difference?

View user profile

3 Re: Mode Recommendations. on Sun Dec 11, 2011 8:56 pm

Fukuari

avatar
Lurker
Lurker
Angel Beats;
Its pretty straight forward in terms of its background and objectives. Truthfully it'll probably be more RP based then probably any other mode. Aspect-fully speaking, suicide could be considered passing on choice to. To convince someone to pass on would cycle around action and discussion, to make them want to pass on. Or of course, the other option of torment, they can be in a immobilized state if their health is dropped to 0, God can be a cruel after all, its just up that player. Consider the setting purgatory, and as "God" its your duty to pass people on. Players don't want to accept the fact they died, and so they're offered a chance to cheat death by simply surviving 24 hours in purgatory because of its reboot function. Angel beats's afterlife consisted of an RPG world with NPCS, and such.


Hell Mode:
The Yokai would possess a supernatural power. - Think black feather.

View user profile

4 Re: Mode Recommendations. on Wed Dec 14, 2011 10:16 pm

Mode:
Heavenly Host
Origin
Corpse Party: Blood Covered
Objective
Player's Objective: Either escape Heavenly Host or attempt to survive or pass on the ghosts holding grudges.
Ghost's Objective: Kill all the players. Make them suffer.
Background
The story is set in Heavenly Host Elementary School ,an elementary school that was torn down following the murders and disappearances of several of its staff and students. One night, a group of students from Kisaragi(Eh, Pyrce) are telling ghost stories about the old school when they are suddenly transported by a mysterious earthquake to another dimension where Heavenly Host Elementary still exists and is haunted by the ghosts of the school's murdered children who were brutally murdered there.
Summary So basically. You and a group of students are trapped in a elementary school which is haunted by ghost childern who hold deep grudges against the one who killed them so they decided to mess with other people instead. The school is nearly completly wrecked, covered in blood everywhere, has multiple corpses from previous students who couldn't survive, and notes from the dead. Unfortunately, the man who killed the ghost childern is also stuck inside Heavenly Host as a spirit aswell and seems to have gone completly insane, attacking anyone who is near.

View user profile

5 Re: Mode Recommendations. on Thu Dec 15, 2011 5:39 am

Superjad


Newbie
Newbie
Mode:
D-Mail Mode.
Origin:
Steins;Gate
Objective:
Students Objective: Survive.
Killer Objective: Eliminate all other characters.
CERN Objective: Obtain the Phone Microwave and escape, or keep it until the game ends (via any means).
Background:
A student at Pyrce has found the power of “D-mail” by combining their Phone Microwave with their PDA, after erasing the D-mail they accidentally sent, the doors were locked and the murder occurred, as the students panic, will the Scientist use the D-mail to make the situation better? And what consequences will their be?
Summary:
One random Student will be chosen to have the Phone Microwave on their person, they can use it by placing it onto a television, while there’s no reception currently (so the mobile cannot call the police or help any earlier) it does have the ability to send D-Mails when connected with your PDA, these D-mail’s have the power to reverse wounds, deaths, and door breakings, however this comes at a price – using the D-mail alerts CERN to it’s presence, this causes the CERN Agent to change from a normal Student into a member of CERN, and acquire a Med Kit and Knife, in addition, CERN reinforcements will arrive at 5:00 AM – in addition, each D-mail sent will cause them to arrive an hour earlier. When CERN arrives, 3 CERN Agents will go around the school attacking everybody in sight with the exception of the CERN Agent already inside the school, also, attempting to escape the school an hour before CERN arrive or later will cause the character to die. D-mail’s can be reversed, and if they are, the time until CERN arrives will be extended, until if the last one is reversed, CERN will not arrive and the Agent will revert to a regular Student. Attempts to erase the murder of the teacher will fail, because CERN will cause the doors to be locked anyway.

View user profile

6 Re: Mode Recommendations. on Fri Dec 16, 2011 10:47 pm

MATTIEMATTIEMATTIE

avatar
Regular Member
Regular Member
Superjad wrote:Mode:
D-Mail Mode.
Origin:
Steins;Gate
Objective:
Students Objective: Survive.
Killer Objective: Eliminate all other characters.
CERN Objective: Obtain the Phone Microwave and escape, or keep it until the game ends (via any means).
Background:
A student at Pyrce has found the power of “D-mail” by combining their Phone Microwave with their PDA, after erasing the D-mail they accidentally sent, the doors were locked and the murder occurred, as the students panic, will the Scientist use the D-mail to make the situation better? And what consequences will their be?
Summary:
One random Student will be chosen to have the Phone Microwave on their person, they can use it by placing it onto a television, while there’s no reception currently (so the mobile cannot call the police or help any earlier) it does have the ability to send D-Mails when connected with your PDA, these D-mail’s have the power to reverse wounds, deaths, and door breakings, however this comes at a price – using the D-mail alerts CERN to it’s presence, this causes the CERN Agent to change from a normal Student into a member of CERN, and acquire a Med Kit and Knife, in addition, CERN reinforcements will arrive at 5:00 AM – in addition, each D-mail sent will cause them to arrive an hour earlier. When CERN arrives, 3 CERN Agents will go around the school attacking everybody in sight with the exception of the CERN Agent already inside the school, also, attempting to escape the school an hour before CERN arrive or later will cause the character to die. D-mail’s can be reversed, and if they are, the time until CERN arrives will be extended, until if the last one is reversed, CERN will not arrive and the Agent will revert to a regular Student. Attempts to erase the murder of the teacher will fail, because CERN will cause the doors to be locked anyway.
I like this mode, it's sexy.

View user profile

7 Re: Mode Recommendations. on Sat Dec 17, 2011 8:01 pm

Superjad


Newbie
Newbie
Mode:
Spiral Mode.
Origin:
Tengen Toppa Gurren Lagann
Objective:
Human Objective: Survive, make alliances and defeat the anti-spiral.
Anti-Spiral Messenger Objective: Once awakened, inform the Students and Beastmen of the coming apocalypse.
Beastman Objective: At first, destroy or ally with all humans, once the messenger is awakened, work with the humans to subvert the coming apocalypse.
Background: The school is overrun by people in small mechas that can combine with each other! The two sides, Human and Beastmen, fight to the death, but can alliances come from this war, can both sides survive, and what other threats shall they face?
Summary: All of the characters start with a "Drill" Weapon, when equipped, their sprite becomes that of a small robot, the robots can increase in size (and damage/health) by going next to each other, right-clicking, and clicking "ally", all players in the alliance control the combined robot, but if you don't like what an ally is doing, you can split at any time. The Anti-Spiral Messenger begins as a regular human, but when one of their three conditions is fulfilled (either dying, at 12:00 AM, or when every single remaining person is allied, except her) she awakens, following this, in the next hour the Anti-Spiral will arrive, and the messenger will win if the Anti-Spiral kill the other characters, the remaining other characters must destroy the Anti-Spiral in order to win.

Mode:
Duel Mode.
Origin:
Yu-Gi-Oh
Objective:
Participants Objective: Win the tournament and the large cash prize.
Creator Objective: Destroy the final Participant and use the Bodyguards to modify the playing field to your whim.
Bodyguard Objective: Serve the Creator’s whims.
Background: The creator of the well known card game “Yu-Gi-Oh” has announced a tournament in your school, distributing special decks to all who enter, you have the power to convert items in the school into cards for your use! But does the creator have another motive...
Summary: All of the characters start with a "Deck" Weapon, when equipped, their sprite acquires a duel disk, this weapon is the only weapon that can be used, other weapons can be combined with it to either reduce the energy cost or increase the damage done, depending on if the weapon is lethal or non lethal, the Creator starts with a more powerful Deck and is immune to all damage until only one Participant is left, the game ends when the Creator or all Participants are killed, the Bodyguards win with the Creator.

Mode:
Geass Mode.
Origin:
Code Geass
Objective:
Student Objective: Survive, make choices.
Killer Objective: You’ve murdered the teacher, so now go do what you planned to do next.
Background: Strange rumours of a phenomenon known as “Geass” have spread, and when the murder occurs, it is announced that the Geass is believed to be in the school, who has it, and what will they use it for?
Summary: One character is chosen to have the “Geass”, they have the ability to take control of another student via making eye contact, standing within two spaces, and attacking them with the Geass equipped, while controlling that person, that person loses control of all their actions, you perform all of their actions for the next hour, and your character is left standing still, vulnerable, if the Geasser is attacked whilst controlling somebody, control over the Geassee is immediately broken, the person who has the Geass can be any character, Student or Killer.



Last edited by Superjad on Sun Dec 18, 2011 2:11 pm; edited 1 time in total

View user profile

8 Re: Mode Recommendations. on Sun Dec 18, 2011 2:02 pm

Egil

avatar
Veteran
Veteran
Mode- Counter Force

Origin- Code Geass

Objective-
Student: Stay alive or attempt to escape, can choose to solo it or alliance themselves with the Agent/Geass.
Agent: Protect the students from each other whilst trying to slay the Geass Knight and/or Killer.
Killer: Kill all the students and escape!
Geass Knight: Take control of all the students and kill the Agent.

Background- In the earnest days, an ancient power known as 'Geass' represented people's hopes and dreams. Those blessed enough to be born with it (1/1,000,000,000 chance dood) had it manifest in either their eye(s), right hand, or forehead. It has a variety of purpouses that show itself to the user over time. Their main goal has been to undermine authority and play with other humans, looking down on them for being weaker.


Summary- A law enforcement agent working for an unknown organization has noticed a string of killings that point towards a serial killer. He is investigating when a report comes in that a teacher at the local high school has died! The Agent gets to the school before anyone else and commences a lockdown and begins to search out the killer. Some students try to band together in groups and work together using unique items (Second-Aid kit, Small revolver with 3 bullets in it, etc.). The student with Geass (Can be coded to be either the ability to control with words, to stop people in their tracks at the cost of some damage to self, or increased strength/defense) begins his ultimate plan by trying to take over the students and use the school as a 'fort' of sorts to fight the police trying to get inside, including the Agent already inside. He should either spawn as goggles/sunglasses or spawn with contacts to hide his sigil. (The Agent spawns with a black suit at the entrance with one of the two security cards. The Killer can be anyone else other than the agent, including the Geass Knight, who will look like any of the other students.)



Last edited by Egil on Sun Dec 18, 2011 11:09 pm; edited 1 time in total

View user profile

9 Re: Mode Recommendations. on Sun Dec 18, 2011 2:34 pm

NESgamer190

avatar
Game Master
Game Master
Mode: Deity
Homage: The Melancholy of Haruhi Suzumiya
Roles:
1 Deity student (Who does NOT know they are a deity.)
Some amount of innocent students (No know how on deity)
A minority of agents (who knows of the deity student)
Objectives:
Deity student: Survive, and learn of your true identity.
Innocent objectives: Just survive until the end.
Agents: Prevent the Deity student (who will know who the deity student is) from figuring out their identity.

Backstory:
"WARNING: Supernatural anomaly detected on school campus! Undercover agents will attempt to keep the anomaly unaware of their capacities until lockdown is done."
It appears a student here at Pyrce High's had a bout of amnesia, and said amnesiac was the deity in a masquerade as a student. The Deity has regrettably lost her memory of the god-like powers they have in possession, but this is not going to stop the deity from learning the truth. Just try to stay alive, young deity student.
The reason that there are undercover agents in the school is simply to the point of preventative measures of the deity learning of their powers and potentially getting drunk on power. It's only orders that they are following.
As for the students, well, ya kinda got the short end of the stick... All you know, is that a supernatural anomaly's roaming the schoolyard, so stay on your toes, for that classmate might be the deity the agents are trying to detain.

Ways the game can end:
Time over:
Students win if they live, but if dead, they lose.
The Deity wins if he or she has a document to learn of her deity identity and is alive. If the document's missing or the deity's dead, then the deity loses.
Agents win if the deity is without some document to learn of her true identification. Agents lose if the deity lives and has a document of incriminating evidence.

Death of the Deity:
Students live, they win. Dead students lose.
The Deity kinda loses horribly this time. Tough luck, darling.
Agents will win if the deity knows of their true identification. (Promotions for the Agents are due, as well as a pay raise.) The Agents lose if they murder the deity and she does not know of her true identity. (Handwaving as the agents got fired from their jobs for not obeying the code of conduct.)

Deity gets away:
As usual, living students win, and dead students lose.
The Deity wins if they got a document of identification, but lose if they do not.
The Agents win if the deity runs out without the evidence to confirm the deity's identification. The Agents lose if the deity does escape with a document of incriminating evidence of the Deity's ID.

Agents get terminated:
Surviving students win, Dead students lose.
Deity wins (Implied they found the document of incriminating evidence)
Agents lose (They all did die and fail to prevent Deity ID concealment.)

Agents desert:
Survivors win, Dead students lose.
Deity wins (The Deity somehow manages to find a deserted document and all.)
Agents lose (Even if you nab all the documents, There's that one off chance the deity will unintentionally conjure up an extra document for the agents to lose.)
Ending messages:
Spoiler:

If the Deity learned of their Identification and got out:

It looks like the Deity knew of their abilities, and has managed to get out with some evidence. Agents, don't give her the document next time!

If the Deity got out without evidence:

The Deity got out, but she forgot of her abilities due to a lack of evidence and convenient amnesia. Good work, Agents.

If Time ran out and the deity has a document of incriminating evidence:

The Deity's still in, but they know of their abilities now. Hope you made good relations with the deity. Tough luck Agents. Next time, keep the deity from the document!

Time over with deity documentless:

Another night's over, and the Deity forgot of their abilities. Agents, consider yourselves worthy of a pay raise.

Deity is dead without Incriminating evidence:

The Deity's dead, but it is apparent that she does NOT know of the truth! Agents, you're fired for killing a potentially averted catastrophe!

Deity is dead with Incriminating evidence:

That was close... The Deity, who knew of the truth has been terminated. Agents, head home... You'll be debriefed back at the agency's HQ.

Agents all terminated:

It seems as though the agents are all defeated... The Deity is unfortunately going to learn of their identity now.

Agents deserted Deity:
Deserters... YOU ARE FIRED! Well done Deity. You've somehow managed to get a document to learn of your identification! Now be the deity that you are and have a load of fun!
FAQs:
Spoiler:

Q: How does the deity player know who he or she is?
A: In short, they will know OOC that they feel a bit "out of the loop", and are not quite the same as a typical student.

Q: How does the deity player go about finding things out?
A: The way the Deity can find out their identity is in finding a specially spawned document one of the agents accidentally left around in the school. (It'll look like any every day paper though, and the agents have one such document on each of their persons). If the deity can hold on to at least one such document and learn of the truth that they have until the end of the round (and survive).

Q: How do I know if I'm the Deity player?
A: You'll get a message that you feel out of place in this school.

Q: How will I know if I have the incriminating evidence?
A: Examining the document will make it look like it is professionally done.

Q: Why will I lose if I do not have a document of incriminating evidence at the end?
A: I'm handwaving it to bad memory being a part of the deity's part.

Q: I got knocked out cold and the game's telling me I don't know of my identity! What gives?
A: Amnesia strikes when you lose consciousness. If you keep a document, then you will be free to continue with surviving, along with avoiding the Agents that are bound for you.

Q: I'm a student... Can I help the Deity?
A: Feel free to help the Deity out, but be aware that if you're seen helping the Deity, the Agents might have a good reason to knock you out cold for the sake of preventing the Deity of learning of their ID.

Q: Can I help the Agents as Students:
A: If the Agents are up to it, they can "deputize" you to help out as a temporary hand in the operation. The Agent corporation doesn't matter who goes about keeping the Deity from not knowing their identification, but it just needs to be done.

Q: As Agent, how will I know if the Deity's aware of their own identification?
A: You'll get a message sent to your Personal Data Assistants, warning you that the deity's aware of themselves, and that they are to lose the data if possible. Avoid killing at all costs! You'll also get a message from PDA if the Deity lost knowledge of their identification.

Q: Can I kill the Deity player if I know who it is before they know of their identity?
A: No... you'll lose it for your agents. Don't kill if you can help it... That's part of the Corporation Code of Conduct.

Q: What if all of the agents die?
A: The game's over at that point. The Temporal Deputies don't count towards the one agent minimum. After all, it's only in a RP fashion that the Deputies are made, not by some verb. (Consider the Death of all agents a win as Deity)

Q: Are inventories different for the roles?
A: Students and Deities have the same ol' starting inventory of a PDA and fists, but the Agents also have a document of Incriminating evidence.

Q: Does the Deity know of the agents in the campus?
A: No. The Agents do know of the Deity's exact specifications though.

Q: Do the students know of the Agents?
A: No.

Q: Does the Deity have any powers?
A: Even if the Deity learns of their powers, they need a good amount of time before they can be honed, so sadly no.

Q: Will the tapes tell us of the Deity's ID or of the Agents?
A: Nope. The tapes have NO use in this mode! Nice try!

Q: Who thought of this mode, and who fleshed it out?
A: Superjad thought of the idea, and I went to flesh it out, so half credit to both of us.

Any further inquisitions, fire at will.

View user profile

10 Re: Mode Recommendations. on Mon Dec 19, 2011 8:05 pm

Nightsky


Regular Member
Regular Member
Mode
"Enigma"
Origin
Enigma (manga)
Background
The goal of the game is to escape and avoid becoming a "Shadow", which is similar to a zombie. There are five to ten key cards hidden throughout the school in random places. All players have a special "power" they can use to try to get an advantage in getting the cards. Additionally, one player is a secret "host" of sorts, and starts out with their own key card. They have to watch the game and try to keep people from getting the other cards.
Goals
Players: Escape. There are various key cards hidden in specific areas, and you have to find them before anyone else.
Host: Hide the cards and keep people from finding them. You're not immune to infection, but you have a key card you can use to escape.
Shadows: You basically follow the others and try to infect them. You can't do much to hurt them beyond punching, but it doesn't matter. Once a person is infected, they'll turn into a Shadow if they don't escape within three hours or die first.

A list of simple powers I came up with:
Spoiler:

1. Invisibility: The avatar disappears for indefinite times, though it will flicker and you can be heard.
2. Superstrength: Attacks have 2x power.
3. Voice Change: Can mimic others' speech (shown by a different haircolor in place of yours when you talk).
4. Puppet Master: Can make someone else copy their movements for a few seconds.
5. Paralysis: Can paralyze other players for a few seconds so they can't move.
6. Tangibility: Can walk through walls and doors, but are not immune to attacks. Also, if they're standing on something/someone when it wears off, they get hurt.
7. Illusions: Can make a double appear for five seconds, though they don't move or talk.
8. Medium: Can hear watchers talk if they had died while playing.
9. Shield: Harder to hurt.
10. Blinder: Can make a bright flash blinding all within sight, even if they're not touching. It lasts for a few seconds.
11. Muter: Can take away others' ability to speak. Requires touch. It can last for a few minutes, with a limit of one in-game hour.
12. Deafen: Can make others unable to hear. Requires touching them. It can last up to one hour in-game.
13. Yell: Can yell loud enough for all to hear on every floor, no matter where they are. This can deafen anyone within view, as well as hurt people within two or three spaces.
14. Death Touch: A single touch can kill or hurt someone.
15. Medic: They can heal people through touch, and are immune to becoming Shadows. It's best to protect them.
16. X-Ray Vision: Can see through any wall.
17. Skip: Attack ranges have an extra space.
18. Super-Speed: Can run faster, which isn't saying much, but can help in getting head-starts.
19. Extra Hand: Can look through or move items within three spaces of the player, no touch necessary.
20. Camouflage: Can make interactive items look like something else. Is usually random though.

Mode
Parasyte (no idea why I like the "y" so much)
Origin
Custom
Background
The Parasyte is a monstrous being from somewhere else. The Parasyte spawns next to the teacher's body and is bloody. It can switch between dead bodies and is trying to survive until the school gates open, as well as keep their true identity from being found out. Very good for RP-based rounds, as the Parasyte can change bodies for some potentially epic scenes if done right.
Goals
Players: Survive and try to kill the Parasyte.
Parasyte: Survive until the day ends. You spawn covered in blood next to the teacher's body, so you may want to get cleaned up or find a new body. While you can reuse bodies, you cannot use the dead teacher's body. Reasons involve it being "worn out" from being used for so long, and besides, you now have access to all these new, younger bodies.

Mode
Saika
Origin
Durarara!!
Background
The being known as the "Slasher" has appeared in the school. Using the legendary sword "Saika", the Slasher is trying to slash everyone and make them into slashers as well. These people can turn others into Slashers by slashing them with a knife, or kill them. Would be mostly role-playing oriented.
Goals
Players: Survive and don't become a Slasher.
Slashers: Protect the original Slasher and obey him/her.

Mode
Immortal Killer
Origin
Custom
Background
A body has been found and is believed to be the victim of a recent serial killer. Unknown to everyone, though, is that this serial killer is actually nearly immortal. They must kill others to gain extra lives. The immortal person can be killed, but they can choose to revive after about a minute until they run out of lives. The only way to kill them is to make them run out of lives.
Goals
Players: Survive and kill the Immortal Killer.
Immortal: Kill as many people as possible and keep your identity from being found. You start out with three lives, similar to a normal video game, and the more people you kill the more lives you get.


Mode
Cursed
Origin
Custom
Background
A curse is going around the school. Those with it have their lives cut in half unless they can kill someone else. Additionally, they may go insane... This would take a lot of role-playing for obvious reasons.
Goals
Players: Survive and avoid being cursed, as well as eliminate all who are cursed to keep it from spreading.
Cursed: Kill others to avoid dying. You can also expand your life by infecting another through the use of a knife. Insanity is optional, though if you stay sane you'll probably have to commit suicide anyway for RP reasons.


And finally, based on a chat the other night...
Mode
Phoenix Wright
Origin
Ace Attorney Series
Background
A lawyer/detective pair are investigating the murder, and trying to discover the murderer based on the evidence. There will be actual evidence available.
Goals
Players: Survive and find the killer.
Detective: Discover the killer's identity using the power of evidence.
Lawyer: Discover the killer's identity and convince everyone that it's him/her.
Suspects: Could be 2-3, are all suspected of being the killer. Prove your innocence somehow.
Killer: You spawn with a bloody knife. Try to avoid being identified.

View user profile

11 Assistance Mode on Mon Dec 26, 2011 4:13 pm

Durga


Lurker
Lurker
Assistance Mode

This could work as either a mode on it's own or as a random feature in Normal Mode. The idea is that it's exactly like Normal Mode, except one person gets a message saying they are working with the killer, and it gives the killer's hair color/name, and the killer gets a message saying that the assistant is working with them, also giving the assistant's name and hair color. If this was incorporated in Normal Mode, maybe a 20% chance of it happening would work good, that way people wouldn't know if the killer has an assistant. Also, if the killer died or had to log out, the assistant could take over.

View user profile

12 Re: Mode Recommendations. on Mon Jan 02, 2012 7:48 pm

kai2max


Member
Member
Mode: Hunter (Or something I don't really know)

Orgin: Hellsing

Background: The hellsing orginization have heard about a vampire disguising themselves as a normal highschool student. They send Alucard to take care of it before it gets to bad and forces a lockdown.

Roles: Alucard: Alucard would spawn looking like...Well, Alucard, and he would spawn by the gate. He should either start with a pretty decent weapon, and/or some powers. If Alucard is killed, he regenerates within a certain amount of time (I dunno, probably somewhere between 1-3 IG hours). Alucard's goal is to identify the vampire and kill him. He wins if he does this. He loses if he fails to do so, all highschool students become ghouls, or kills an innocent.

Vampire: Spawns looking like any other student in a normal area. Their goal is to survive and not be identified. They can also try to kill Alucard. They should get some powers (Weaker than Alucard's possible powers), and if they kill someone, they should turn them into a ghoul. They win if they survive, or turn every student into a ghoul.

Normal Student: Right what it says on the tin. Their goal is to survive.

Ghouls: Follow the Vampire's orders. Their goal is to do whatever the vampire tells them to. They win if the vampire survives. They lose and all die if the vampire dies.

View user profile

13 Re: Mode Recommendations. on Sun Mar 18, 2012 2:15 pm

Enteir943

avatar
Lurker
Lurker
Mode
Spirit Mode

Origin
Custom, unless I'm mistaken.

Background
The teacher we all know so very well ends up killing themselves after dealing with the stress of teaching for twenty years, but instead of the spirit moving on to the afterlife, an unknown deity gives them a chance to get revenge on the students that had caused them so much suffering. This deity gives the spirit twelve hours to stay in the school, disguised as a student, and do whatever they please. Unfortunately, this spirit has their strength halved, so not only can they only carry half the stuff the students can, but if they were to use a weapon, it would be much less effective, so the spirit is given a variety of powers, which are listed below.

Roles
Students: Do what you always do. Just try to survive the night.
Ghost: Exact revenge on the students who made you suffer... Of course, you might now know exactly who made you suffer, so settle for killing everyone you can.

Powers
  • Invisibility/Intangibility: Much like the witch, the spirit is able to make themselves disappear. However, unlike the witch, you are able to talk in this mode, but since you're intangible, you won't be able to use the announcement system.
  • Posession: As mentioned before, as a spirit, you're much weaker, which is why you have the ability to posess others and control them... To an extent, of course.
  • Although you can posess a player for as long as you want, you can only posess one player each hour, so if your host dies right after you posess them, then you can't posess anyone else for another hour.
  • At first, the host won't have the ability to regain control, but as time passes, they'll have the option to try to regain control. This will peak at 50%, so if they choose to do it then, there's a 50/50 chance they free themselves. Each time they fail, however, the percentage goes back to 0, and it will take a bit longer for it to recharge.
  • Obviously, you aren't invincible if you posess somebody, and you have three 'lives', so to speak. If your host is killed while you have control, you lose one of those 'lives', and if you lose all three, you run out of energy and fade into the afterlife. Furthermore, if you're killed by the Alondite, it will count as two deaths.
  • If you posess somebody who happens to be holding the Alondite, your host automatically loses half of their health, and you drop it.

View user profile

14 Re: Mode Recommendations. on Sun Mar 18, 2012 2:36 pm

Frosty

avatar
Admin
Admin
Please read the sticky

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum